![]() ![]() The throng of undead looked to rival the amount of onscreen enemies seen in the Dead Rising series.īy the time he reaches the first care package it’s too late. It was difficult to determine from the presentation if you could interact with these zombies or if they were blocked off behind an invisible wall. A row of wrecked cars holds back what looks like dozens of zombies. The hero leaps a barricade to cross the highway. Techland says side-missions like this will emerge organically throughout the game.Ĭolored smoke billows on the horizon, indicating the position of the closest supply drop. A voice chimes in over the protagonist’s earpiece, telling him someone will pick up the rescued girl and that he should hurry to the care package. After patching himself up, the dev rescues a little girl from a closet. Krakowiak tells us this bite is of less consequence because this character is already infected. In what appears to be a scripted event a zombie grabs our hero’s leg and takes a bite. The dev finds a telephone pole, climbs it, and leaps onto a balcony. Players must examine the environment to uncover unconventional routes through the disheveled town. On the way, the protagonist passes by a two-story dwelling and hears a child crying from above. This preview build was running on what Techland described as a high-end PC with power comparable to next-gen consoles. Movement through the environment looks seamless and beautiful. The dev at the controls sprints through narrow back alleys, deftly mantles obstacles, and strings melee kills without breaking stride. The player must hurry to these supplies before the competing survivors get there. This tropical city is just one area of several for players to explore. A helicopter soars overhead and drops off two care packages somewhere in the seaside shantytown. The demo begins with survivors holed up in a concrete safehouse. The shared elements between Dying Light and Dead Island are impossible to ignore, so we spoke about that with Techland brand manager Blazej Krakowiak. Work benches are also scattered across the world to craft items like electric machetes. Melee appears to be the main focus for combat. It supports four-player co-op and a variety of characters. Techland says daylight will last about 30 minutes and nighttime will be slightly shorter. The time of day shifts without load times. Players scavenge for supplies in the day time to prepare for the night. Techland demoed the next- and current-gen game with a hands-off presentation. Game Informer got an early peek at the game during a pre-E3 event last week in Santa Monica, California. At a glance this first-person zombie-slaying title looks a lot like Dead Island, but Techland is changing things up with Mirror’s Edge-like maneuverability and a persistent day/night cycle. Interactive announced they’re delivering a new next-gen IP called Dying Light. To join their games, you need to click a player's name and choose JOIN.Today, Dead Island developer Techland and publisher Warner Bros. To join your friend's game: Press ESC during the game and you'll see a list of all online friends (bottom right corner). FIND GAMES shows you all available games you can join.QUICK JOIN immediately finds you a random game to join.The next step is to choose one of the available options: To join or invite players to the cooperative mode, press the ESC key and choose MATCHMAKING.ĥ. MAIN MENU->OPTIONS->ONLINE-> GAME TYPE -> PUBLICģ. The game will inform you about being able to play in the coop mode.Ĥ. ![]() Remember to set the GAME TYPE option to PUBLIC in the ONLINE menu. You should reach the quest called “First Assignment” (a step called “Sleep through the night”).Ģ. Modified on: Wed, 6 Oct, 2021 at 11:09 AMįor console users, make sure your PlayStation®Plus or Xbox Live Gold membership is still valid and follow the instructions below, please:ġ. In order to play the cooperative mode, first you must finish the prologue. Solution home Dying Light Multiplayer-related Issues Instructions for co-op / multiplayer in Dying Light ![]()
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